-Being able to move & Battle Medicine defensively is great, you're right, but it's still 1. Alternatively, after Swashbuckler picking up Blessed would give a Focus point for two good bursts of backup healing per lull. Conceal spell works well for casting spells around much lower level towns folk/etc, but it is really silent spell that lets you buff in the room before opening the door to the boss encounter without tipping them off you are there. The fact that this never takes anything higher than a level 10 feat is just wild to me, and even then you're taking level 10 feats at levels 12 and 14. The +2 AC bonus and the extra resistance is just better and the disadvantage of no magic missile defense is normally unimportant. Our distinctive and simple approach connects employees with their data and a doctor for a meaningful engagement. Skill Feat - Quick Repair 4. In fact I do think Deception makes for a really good skill to rank for most combat uses of Aid. Why are you the intimidate guy? I think casting spells is just good, it's actually more than good enough. Oct 17, 2022, 2:33 AM. Granted, I am not sure even the tanky wizard is surviving multiple attacks with crits, and no ability to stride away or take defensive actions(again if you want to give an example of where the tank wizard is doing well and my wizard dies your welcome too). And Soothe frees you up to go right into Swashbuckler rather than Medic (and to heal safely from a distance). You haven't lost any low level spells, your Charisma skills will be better, you don't have a Dex problem or wasted Int score, and you will actually use all your top level slots rather than have slots trapped in a ordinary spell, you have effectively more high level slots. Figured I would try if others had success, knowing I might ultimately wind up with the garbage itinerary anyway. As an advocate for preventive care, I take pride in my involvement in the CheckUp program and the role I play in my patient's overall health and wellness:*, "The CheckUps program creates a platform for me to have one-on-one meaningful preventive health discussions. And indeed you could end up with a party where nobody invests in Medicine (or just dabbles). I know there are Vitality rules in the DMG that I haven't read because reading the word "Vitality" in that context just gives me bad flashbacks to SW:RCR. Appreciate your info! General Feat - Canny Acumen If the AoO against your oracle would have been targeted against the low hp champion instead and he would have gone down, wouldn't the situation have been even worse? What happens if a professor has funding for a PhD student but the PhD student does not come? -- The Wizard's Reflex save is 10 (level) + 4 (Expert) + 1 (item) + 2 (Dex)= +17 The first CR 10 dragon I spotted had a DC of 29, so 10% chance of crit fail (which is better than I'd thought it'd be, but we are talking at-level, while a +2 boss could get that to 25% and not need to roll high). The medic dedication is just too good to pass up even if there was a healer. Also the joy the member shares when doing well and confirming it on the visit. Otherwise, I would always use one of my 9-12 actions in a regular combat for intimidate, aid, battle medicine or trip/shove instead, the opportunity cost is too great. The Barbarian and Druid have got 6+. And if you do, its Reaction interferes w/ your Reactive Shield which in turn makes your extra Reaction to Shield Block defunct that turn. Home alone-esque is a great description! If you take action to automatically end persistent damage, do you still take the damage that turn? The effects of this check are as follows. Heal - Spells - Archives of Nethys: Pathfinder 2nd Edition Database If attacked before your second round, it might use its ability to ruin the attack and whoops, that was the point of the critter. It's not until you get 2 BMs/hour + Shield Block at 7th that you get a nudge, though many others likely have Toughness and better speed). It is hard to get and INT/CHA build to work as you have 3 other stats you can't ignore. A Chain Shirt allows us to have a manageable AC at this level. If it were streamlined to my preferences, I don't doubt I'd prefer it to 5e. A character must rest for 8 hours a day. 11. Additional diviner's sight also isn't a bad action to just tack on. To use our mobile site, please enable JavaScript. Which is a valid argument, mind you, but you invest too much into it. When an attacker reduces a creature to 0 hit points with a melee attack, the attacker can knock the creature out. Providing employees with a convenient opportunity to speak to a doctor about their preventive health concerns and to have a doctor help them formulate a personal prevention plan is appreciated by the employee. -Being able to move & Battle Medicine defensively is great, you're right, but it's still a Wizard so "very hard to die" isn't achievable. paizo.com - Forums: Rules Discussion: Anyone else find the 2e healing -Does your campaign only fight one battle per hour? I don't believe that goal's achievable by a Wizard (w/o party help like a Champion & Cleric nearby in which case all their allies are extremely hard to kill). So it would require a GM fiat to disallow it, and based on how I've seen encounters play out in official Paizo adventures, I think the assumption is that everyone starts every battle with (nearly) full health - to do less than that really hampers the party. As a side note, at greater levels, spells will put you down more often than melee attacks. Then there's the Medicine skill, which allows a 10-minute Treat Wounds activity, healing 4d8 hp (+10/30/50 at higher levels, which is like WOW that sounds like A LOT). Cathedral of the Assumption, Monreale, Sicily. PF2 healing options are misaligned to the needs and expectations of the game. Diviner's Sight definitely has strong uses especially outside of combat. Level Eleven My comment would be still to look at what you can get out of the intelligence based classes alchemist, investigator, inventor, witch before heading down the charisma route. Doesnt work with intimidating glare RAW, however. Background - Field Medic Though I normally just take a general feat in Armor Proficiency and retrain out when my Dexterity gets high enough for unarmoured (bracers/explorers clothes) to work. Skill Feat - Armor Specialist The problem is recall knowledge is gm-dependent and bad, I would never take it without session 0 concessions from the GM to reveal almost the entire monster stat block and all special abilities on success. In PF2, carrying a staff pays dividends since they're so good now and you'll want a hand free for Medicine if you're investing so much into it (and dislike dropping magic items like most players). A dwarf barbarian, 20 Con, and toughness has 370 hit points. That's a lot of expense for what should be covered by teamwork and positioning (because that's the nature of battles in PF2, where you win more from your choices on the battlemat than one's build when in PF1 (etc.) 191 E. Deerpath Road, Suite 102Lake Forest, Illinois, USA 60045(847) 686-7284 Even at your best AC (or a Ranger's/Rogue's/etc) you will get hit consistently, leading to a Grab, Knockdown, poison, or some other major mishap a Wizard can't weather. Goals of the Build And normal warriors get chewed up in PF2! Pathfinder 2E Healing in PF2 - EN World If the wizard is the primary healer, then there will be too many turns where the party expects you to spend 2 actions at least moving around and healing others. PMO- Timing Thru Customs/Passport Check - Palermo Forum Level Four Skill Feat - Treat Condition Class feat - Doctor's Visitation Now we can stride and heal, Insane action economy. Are high yield savings accounts as secure as money market checking accounts? Recovery Checks - Rules - Archives of Nethys: Pathfinder 2nd Edition Buffs remain worthwhile, just not like in 3.X/5.0/PF1. And as you've noted, that's very important w/ touch range spells. Scare to death is a very useful feat, a one-action ability that has the chance to cause 2 fear, and maybe instant kill a weaker foe. Granted the Reach meta magic is pretty good, however, And there actually space to use this in the build, goblin pox with 30ft range is nice to have. Mosaic. Yeah, I dont see this game playing differently outside of APs unless GM uses houserules. Does it take multiple rolls to remove Persistent damage from Multiple sources? You've done an excellent job navigating the feat system to juggle all of those Dedications, yet all of those feats add up to little change to your PC's hardiness. There are other items, mostly consumables, that can make good use of that free hand. Some poisons will eat them alive. DnD 5e - How to Play 4.8 - Damage, Healing, and Dying You've also spent so many feats to do something that would be more at home on a sorcerer/bard chassis. Question about Heal Spell. If you lose the dying condition by succeeding at a recovery check and are still at 0 Hit Points, you remain unconscious, but you can wake up as described in that condition. A CR 12 Athach says 30% survival chance vs. its boulder throw, never mind multiple melee attacks if closer. Once per day, you can use Battle Medicine on a creature that's temporarily immune. Casters in PF2 are not well equipped for being close to a battle in this edition. That informs my feats and other choices with a class. Is this enough time? Yes, Medic helps you rebound okay, yet that should be in emergencies only (which might come too often w/ such low hit points). Primarily via the Medicine skill, but also via things like Lay on Hands, Goodberry, or infused elixors of life, Pathfibder 2e makes the assumption that characters will near-completely heal between most fights. Practical Guide to Medicine - Pathfinder 2e | RPGBOT Wand of Heal - Items - Pathfinder 2e Nexus - Demiplane this link should. Most are a Status Penalty and adding up lots of "Condition 1" effects doesn't add up, though it might broaden what rolls the -1 applies to. Again, all these choices depend on the party's composition and default strategies. And what Gortle said. Why are you a wizard? Actions Feast on the Fallen, Restore the Mind, Treat Wounds Equipment It can take the cross blooded feat to get another spell from arcane that you want (3 at level 18). 2. Every client we have worked with has seen drastic improvement in wellness and preventive health. -|- If this doesn't seem possible, I can catch a flight a day later. Distributing damage between party members (when auras/AoE are not destroying you, so not all fights) is an element of team play that is often ignored, and can really help your party survive in situations where your frontline would otherwise collapse, for example eating a strike from a +2 brute type enemy (or multiple ones using mirror image). There are other ways to get top level spell slots rather than spell blending and that is expensive. Site design / logo 2023 Stack Exchange Inc; user contributions licensed under CC BY-SA. A complete guide to Palermo, Sicily - We Are Global Travellers Str 10, DEX 14, CON 16, WIS 19, INT 21, CHA 18 Nobody would take the RAW recall knowledge success effect over healing 50% of your hp, setting your enemy prone, giving an ally +3/+4 to attack or causing fear 1-2 (or at higher levels making the enemy run away or outright killing it). But there are diminishing returns. If necessary, what mid to upper-mid $ place with ambiance would you suggest I stay. Con 12 for 1st-9th is very risky. So don't add it to your hit points as if it was a given. Level 20 I also do agree that its perhaps a bit obscured, but its too obvious once you go down the rabbit-hole of looking at how Medicine works for it to be reasonably viewed any other way. Level Two incredible Fortuitous Shift is pretty cool however, it's spending a reaction for a 50/50 damage reduction(which makes me unsure if it's better than shield block, for common strikes), additionally, Reflexive shield is a better reaction for basic strike as it doesn't cover just one instance of damage like it's competitors do.