Hmmm does it appear in the Nemesis output. That sounds like a lot of work tho. Do i have to download all version or only the last updated version ? I personally go in and disable the "double-tap" functionality in the MCM, since I find the analog stick makes it go off too often unintentionally, but LB works perfectly fine as a dodge key for me. DAR What a surprise windows, giving me fake alerts :v. Nemesis merges all the behavior don't worry, but some issues still remain. TK Dodge at Skyrim Nexus - Mods and Community [Controls] If I need something reactive but the only way is scripts, I won't do it and I'll find another way. fSprintHoldDuration = 0.25 I'm gonna give SKSE another shot and hopefully, make a framework that will make everybody's life easier. Requirements are just the following, right? We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. Only roll working for me. (I even like the change in the FOV when I dodge). I will finally be able to dodge with a proper key, and not crouching when I want to dodge or vice-versa (like how it was with TUDM), well your change (in Arena or SkySA?) I have the dodge key mapped to one of my mouse thumb buttons + WSAD and it works pretty good. Is it something like the crouch sliding ? Can you see DMCO in the list of the output ? would do it myself, if i'd have the sources =) (for personal use only ofc). Hello. I hope there isn't an obvious solution to this, but with the new update (2.0.3 and higher), the MCM to configure stamina costs doesn't show up. Will this get fixed? The animations, especially the step dodges, are absolutely beautiful. I don't have FNIS. Would it be possible to add a check for if a menu is open? Maybe I will totally fail too. Awesome cant wait to test this! 1) Only one dodge animation plays. Don't know why but that made the "roll only" animation. Hope it helps someone. Thanks. If you absolutely need a dedicated dodge key, yeah you'll have to get a lot more aggressive with consolidating and remapping -- more so than what the in game remappings will let you do. If you have a solution, please let me know! v0.1 is not really suitable for gameplay, even tho it'll look cool for sure. Yo thanks, the idea behind DMCO is to bring a boost in quality to the dodge animations, ie instead of having slowed down animations, having new animations instead. We ask that you please take a minute to read through the rules and check out the resources provided before creating a post, especially if you are new here. Other than this bug, I am enjoying DMCO immensely. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account, Custom Control Map for Xbox One Game pad. No I use dunc's Gamepad++ which has it's own control map. I know that probably sounds pathetic but how you think I feel Thanks! Given that TDM is a thing now, playing with a controller seems to make much more sense now and it would be nice if we could replicate modern action game controls in Skyrim. :S, In the next version nope. So you'll fusrodah with LB and dodge/run with RB. Additionally, one other suggestion (I hope this isn't too much) but it would be nice if there was a step dodge animation that was a little more simple and didn't travel as far as it's super difficult to utilize in tight spaces (i.e. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews . Create an account to follow your favorite communities and start taking part in conversations. 3) It would be great if rolls had a larger iframe window at the cost of higher stamina. Great mod! i'm having problemes understanding a few things (hi all i'm a new patreon memeber by the way) Depending on the used moveset it'll cover more or less distance. I deleted it and reinstalled it. Do you have AMR ? Dodge SkyrimGuild I don't really remember that ngl lol, will modify the animation if it indeed does. One suggestion I have if I can put it forward is that since I'm also using your Xbox Control Scheme where B is the dodge button, I've found myself step dodge mid-conversation since the back/tween menu is also tied to the dodge button. I'm not sure if the audio might be too low in the video let me know if it is..If I was doing a non-requiem playthrough I'd most likely still use TK Dodge, bu. Hands down, the best dodge mod I've ever tried! Genuinely, I think it's better this way. Yo. We ask that you please take a minute to read through the rules and check out the resources provided before creating a post, especially if you are new here. I am using true directional movement, could this impact it? Besides my questions I just want to say that I love what you and your friends are doing for Skyrim modding! I am having issues getting this to work. Nothing happens when I press the dodge Key. As of 0.6 there seems to be a half second lock into standing idle after dodging before we can move again or is that just on my end? Copyright 2023 Robin Scott. My character just vanishes, reapears on the same spot a bit late with every physics enabled object going haywire. I also have a new ENB manager that works but I still want to polish stuff. always in the direction of the camera. If it is dmco (Dodge - Modern Combat Overhaul) then it doesn't. Didn't knew that at the time so I made the roll in place for the recovery. I'll try and see how to solve it :S, v0.6.1 : reworked the 4 direction dodges - added sound - fixed forward left roll - extended invincibility frames to 0.4s for all dodges - reworked invincibility frames system to also take stagger into accountThe animations are higher quality. Does it force something in the framework? There should be two, the Dodge Framework and the DMCO MCM actuallly. Next version will be the 4 missing directions for the sidestep, then the next will be the attacks, and then finally I'll start working on a proper implementation (as of right now, it's just implemented for me to be able to make quick changes and tests). The powerful open-source mod manager from Nexus Mods. Hey all! TK dodge users, which type of controls you use? : r/skyrimmods - Reddit 4) Do NPCs dodge? Since the DLL and ESPs are the same, it shouldn't break anything that was previously working if you don't use Skyrim Platform. In the next few days, the real features will come, hey first up great mod as always little question will it be compatible with jbo in the future again i really love both mods, Yeah yeah. It should hopefully work. I've tried version 0.4.7, 0.5.2.7 and 0.5.7. Delete your Nemesis output and run again. Disabling Crouch Sliding didn't fix DMCO not working btw :(, Hmmmm the teleport not working is very weird. When I dodge the animation plays but the pc does not move in any direction. Not a mod at all and not really the solution you're looking for, but I still want to say it: the steam controller is absolutely amazing for modded Skyrim. but i got a question. TK DODGE MOD problem. help please! - YouTube If so, delete your Nemesis cache. Hey how's it going? The thing is I also use alternative controller bindings mod which includes combinations. It doesn't use scripts like SE, so you shouldn't have any issues with script delay, just hit dodge and you dodge. Also FYI, when sidestepping backwards, your right hand weapon will clip through your torso. The ini file can be found within the mod TK Dodge - Gamepad and the available keys can be found here. Obviously I know this is just a beta or whatever but I was just curious if that's normal for now or if its just me having this issue. Hey, I just love this mod. For the love of Talos thxomuch @w@, Hey Distar, the mod doesn't seem to work, i tried setting the dodge key to SPACE in the Dodge framework, however, it isn't dodging. I seem to be having an issue with this mod; dodge works, but it only dodges backward. TK Dodge SE - TDM custom compatible patch - Nexus Mods I have it installed properly and with the patch on Nemesis as well. I've loaded DMCO on its own, with TK and TUDM respectively and none of them seem to play your animations. You have a vid tutorial. It's not an issue with the mod I guess but with skse itself. I'd like to switch the controlls to sneak key. The heavy (3 heavy armors equipment or more) is slower. There are several control remapping mods out there, but they all work on a similar premise, by creating and manipulating a controlmap.txt file in the Interface folder. Not yet but it'll be much much better. PLEASE HELP! It stops when I dodge again and then try the other animations again. I imagine quite a few exist :). its not about something essential missing, something IN GAME breaks it. You can come back the 29-30 june if you don't want the notifications. You don't? Distar may eventually start working on the first person view, but if you can't wait, give it a try. Also have "face the crosshair when unsheath" option activated in TDM.Can anybody please explain to me why the keyboard works just fine and the controller doesn't?Is there a way to fix that manually? any possibility of adding more MCM options, one feature i miss from tk is that when my weapons are sheathed i cant dodge, I use a controller and my dodge button is usually mapped to the activate button so would be helpful when looting or sleeping. 2)Dodge animation happens after sprint jump (I use better Jump). Sorry for the late response Distar It allowed the vanilla sneak button to be used as dodge, and allowed you to bind another key to the sneak key. if you want to use RB, just swap Sprint with Power. If you see "mod installed : " it means Nemesis has an issue. I have no idea where to go from here, it overwrites everything. Then I disabled it in MO2, updated engine in Nemesis and generated behaviours. :). This mod isn't currently working on AE version. Yup. Smoothcam detects the stationnary and movement state ie -> if you dodge, you're gonna switch from one state to another and if you have different FOV, you'll have zoom in and out during the animation. It's there a way to change the key for dodging? I removed it from the latest versions as I have to update the mod itself. 3) Delete all but the Nemesis_Engine\mod\tkuc\_1stperson folder from the Nemesis_Engine folder in TK Dodge RE. Manual download. I will go back to version 7, there must be a hortfix soon. I'll test it on a new game, I don't know if it's possible that I fucked my save up. Just an amazing piece of hardware. Who knows :D, v0.6.2 : added the sound file I forgot to add lol, v0.7 : added Ersh's dodge framework implementation with native controller support (thanks to him) - REQUIRES MCM HELPER - set your key in the "Dodge Framework MCM", v0.7 : hotfix : forgot to add the framework lol, v0.8 : New animations for left/right - normal press will now make you dodge backward by default - improved forward dodge - fixed the V button still making you dodge - added back the sound that I forgot in the last update ^^', v0.8 hotfix : added the dodge framework MCM that I forgot _, v0.9 : reworked left and back dodge - added front diagonal dodges - fixed the in place roll making you move forward (it now makes you move backward). Can anyone make a dodge mod thats faster than TK's? :: The Elder I believe that sets the default dodge to the Step one. TK dodge only forward step with Xbox controller. : r/skyrimmods - Reddit I'll make a vid on my YT channel to explain why and all and all. "Trojan:Script/Wacatac.B!ml" Hi Distar, glad to be here! NeonFuzz 2 yr. ago I'd recommend checking out Dodge - Modern Combat Overhaul by Distar. I do have a post with all these mapped and such and everything is pr mapped and you also get a different button for power attacks https://www.patreon.com/posts/distars-xbox-54642327. Thank you so much for your dedication and hardwork! You're one of my top favorite authors :) thank you for your hard work! I just did the new MCM 2 hours ago, hi, i tried your mod, it's really great, but i found it seems like it's not compatible with the 360 movement behavior, i can only enable one of the high priority mods, am i missing somethingthank yours help. It crashes the game before bethesda logo even if I drop it directly into the Skyrim game folder. Copyright 2023 Robin Scott. I've downloaded TK Dodge RE following its instructions. hey awesome mod i have a question, if i want to dodge backward with a sidestep my character always do a 180 rotation to dodge backward is their a fix for it? Nemesis. All rights reserved. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. If you need any more information please let me know! Any help is appreciated. Just one more problem: the animation with no weapon ready is good; but when weapon is ready in hands, the animation with the direction of oblique front is short and strange, I mean its animation is right as same as normal but the moving distant is shorter than normal. TK Dodge Clunky control Or an alternative mod. So basically, the animation consumes the stamina set up in the MCM multiplied by whatever value the animator has set up. The FOV change is in the animation itself, I just liked it lol. It works, sorta. I suspect the SmoothCam "incompatibility" comes from the default binding for shoulder swap, which is 'V' by default. Even if I hold it or double tap it. See: https://gfycat.com/respectfulsoulfulcornsnake. It works in first person too right? AMR Install hundreds of mods with the click of a button. I found someone suggest to install Skyrim Platform directly, not in MO2. Do you see the "modcode : dmco"? I agree with this, it's hard for me to force a double tap roll dodge - it works only some of the time. The powerful open-source mod manager from Nexus Mods. This is simply a control map text file, no scripts or resources used, 100% . Thanks I solved it after by adding a special type of transition, but that also kinda locks your char for maybe 0.2 sec after the animation. How do i activate it? I listed these hoping this might narrow down the problem, doubtfully but hopefully. It should be "modcode : dmco" or mcod I don't remember exactly You have to be logged in to download files. Yup. As long as it isn't there won't be any AE version of any of my mods. Create an account to follow your favorite communities and start taking part in conversations. yeah ive been noticing the same too. What is the best dodge mod for controller? : r/skyrimmods - Reddit Also, thanks for all your effort and hard work :). Tried on the keyboard and also the controller, everything seems to be installed properly. the dodge doesn't work, I map the key and nothing happens, I've already listed it on the nemesis engine, Just an proposal for the dodge key: maybe you could implement an option to allow dodge on sneak key, when additional directional input is registered (and sneak without directional input). TK dodge and Dodge mod animations not working. Please help! :: The downloaded 0.8 and it wont let me dodge i see all prompts in mcm but no animations. Hello ! Power Attacks You can also use the native Dodge Framework to do it and not have to change your Steam Input. Hey man! I just wanted to add I'm having the same issue. I do have all the other needed mods(dar, amr etc). The next releases will make everything more game oriented, I strive to not compromise : the thing with this method is that it requires to script another hotkey to the sneak key. I am not sure what I should be clearing here. It says: Thank you for this great mod. https://www.nexusmods.com/skyrimspecialedition/mods/50258, https://www.nexusmods.com/skyrimspecialedition/mods/33746, https://www.nexusmods.com/skyrimspecialedition/mods/12604, https://github.com/ShikyoKira/Project-New-Reign---Nemesis-Main/releases/download/v0.84-beta/Nemesis.Unlimited.Behavior.Engine.v0.84-beta.rar, https://www.nexusmods.com/skyrimspecialedition/mods/53000, https://www.nexusmods.com/skyrimspecialedition/mods/56965, https://www.nexusmods.com/skyrimspecialedition/mods/54909. Download: Manual; 0 of 0 File information. I saw the dodge mod clip on the Arena Nexus page at the bottom where the animations were zizagging for a forward dodge, etc. Same thing, does it appear in the output ? Is DMCO compitible with it or I should find some other way to make NPCs dodge? I use MO2 and you can tell it to create the files in a specific folder so you can easily remove it. Is there a way to use this with a controller? using the latest version of all required mods as well. It changes left dodge animation to old animation. For some really strange reason, if I use stamina cost for the dodge and if I reach zero stamina and if I shoot with a crossbow and press the dodge key to dodge while shooting, it will shoot infinite bolts without reloading :D. Hmmmcan you try adding Auto Switch Input ? Currently reverting back to 0.6.2.7 until a fix is made. A know it is hard coded with the mod, so I guess it's not that easy to change it by myself ( I'm not a modder, just a humble mod user) Anyways, I love your mods and this one in particular is great! Mod works great outside one scenario, I tried to pair it with CGO stripped (its just a baked version that only has the leaning and camera wobble) and all dodges turn into backward dodges, load order and patch changes dont seem to fix, im assuming its baked into how the mod detects direction and the CGO lean messing with that, is there any way to make these two play nice? I've tried different combinations in MCM menu, but none of them seemed to work. Not sure, but its especially noticeable when using it with Skyrim Souls which doesnt pause menus, so you end up dodging to get out of pickpocketing and stuff like that. Is that apart of this mod or are there alternative animations that are being applied? GitHub - Styyx1/Ruvaak-Readme: Ruvaak Readme I'm only making the placeholder animations so you have your base moveset and then when it'll go public the other animators will add whatever they want on top. If you just wanna test you don't even need Nemesis. A few thoughts: 1) Stamina check doesn't seem to work; I can dodge with zero stamina. Also, my Windows Defender did not complain about it being a virus. All rights reserved. Ersh said he'll correct it. Please send help! when I started Skyrim I tried to dodge and saw that it wasn't for ps controllers, Yeah thanks, it was about having a forward dodge that didn't look awkward. Basically, AMR will make you move forward at the end of the animation regazrdless of the motion data. Since now tab dodge key without direction key will go forward, will you put and option to allow dodge backward instead? But I prefer side stepping to rolling. Then I download DMCO and enabled it in mod organizer 2 Anyway, you can use the mod already, tho, because it is possible that I'll add scripts and such I don't really recommend using it in your main playthrough outright. Would you be willing to add something similar to TUDM's stamina cost penalty for wearing heavy armor instead of light armor -preferably configurable, if possible? 3) I press F to rename it Not relevent when you have to quickly react. Any idea or estimate when iFrame generator will be updated? I like to use a gamepad for Skyrim. It is still being worked on. DMCO has built-in attacks, that I'll implement after finishing thhe 8 directions. Yo, it's just because I didn't know if using an empty condition would actually work so I forced it to always apply lol, thought I set it up to go forward lol, but well, glad you like this setup lol. nordic tomb hallways) I think a really simple duck, step and dodge type maneuver would be really slick. This man is a legend. Updated and launch the nemesis engine and it does not work ingame. Subscribe if you ain't yet as you'll get more news then than on Patreon, as I try to not bother too much the patrons. Try to use the TUDM attack cancel mod with SkySA, you will always dodge forward. I don't think I really want to because I like the animations but just wondering if I could if I did want to, sorry for the late reply Distar, I tried with TK dodge and it seems to have the same problem, still taking damage while i roll. The method it uses is, to do it per animation. (possibly other gamepad's as well, untested)Enables users to bind B button for special functions of other mods, such as a dodge key or dance/pose key, check needs etc. Great mod! Reddit, Inc. 2023. I'm glad you're making the end all be all of dodge mods now. I'm only really happy with 2 out of the 8 directions at the moment ^^. Right now it is just made for very quick tests. Hey can you please kinda break down to me step by step how to get this mod working. YOu need to clear Nemesis and rerun again Hi, new here so I'm sorry if this has been answered already. : r/skyrimmods 24 comments Best Aglorius3 DovaJun 3 yr. ago Tamryu 3 yr. ago I hope i had thumb buttons. I did have another question though. But basically, you just need to click on one of the links I provided ^^. You can bind the dodge button to whatever you want and the long press will become the normal button, Yup, it's on SKSE end. and is it possible to dodge right and left? And it's a little difficult to catch the invincibility frame, when the frame start working? It's possible that it's too hard. Which means that the game just won't find an animation file. https://www.nexusmods.com/skyrimspecialedition/mods/27859 I tried mapping to the gamepad but it doesnt work. hey awesome stuff, i just downloaded it and am having issues with the install.I downloaded it through nexus, added this file and am seeing no change in game besides for bow drawn movement speed. im not sure why, but would you have an idea? I'll take care of it but I still haven't finished my sidestep yet lol, I'll also add that before I installed DCMO I uninstalled TUDM, as adviced in the TUDM MCM by going indoors without any npcs around me and uninstalling it in the MCM. The native support will be added in the next update. 39,058. I've been testing the latest 0.6.1 version, and I'm noticing some strange behavior. While you can add a crouch dodging (and by that I understand sneaking dodge, but maybe I misunderstood) I doubt I'll make a moveset for that tbh ^^, Lucky you, I'm currently uploading v0.5 with that specific feature ^^, Yeah, don't worry it's always the same dll lol, You can use it for your controller outright, the dodge key is hard-coded on keyboard atm tho. No FNIS version. I've already premade and packed such configs for you with also a separate button for normal and power attacks I watched the video on how to set up the controller but he kind of lost me because it doesn't tell you how to do the dodges he starts talking about blocks and attacks. Reddit, Inc. 2023. Yes I do have the Dodge mod selected when I run Nemesis and in-game the MCM menu does up here. Visit login page if you have an account. Might be preemptive to say, but this is probably one of the best dodge mods I've used yet. Press J to jump to the feed. TK Dodge RE - Script Free Endorsements 6,241 Unique DLs 199,046 Total DLs 537,693 Total views 876,580 Version v0.55-rc3 Download: Manual 1 items Last updated 01 July 2023 7:53AM Original upload 13 October 2021 12:52PM Created by Maxsu and FBplus and Loop and Xing Uploaded by maxsu2017 Virus scan Safe to use Tags for this mod Gameplay Hi Distar. I hope i had thumb buttons. Also, are the esp and esl enabled ? I'll CP my comment I sent to Thardrim : Edit: The step dodge costs stamina but the rolls do not. You will see how I can combine both, Oh no worries. No idea what I'm doing wrong here. Log in to view your list of favourite games. tk dodge - Reddit post and comment search - SocialGrep Just subtle touches. This also doesn't help unfortunately. If you have something like "mod : " with a blank space and no mode code it means Nemesis bugged out and you need to delete its output and run it again. Not bitching just attempting to be constructive. and 0.5.1 working perfectly. The Elder Scrolls V: Skyrim. It'll happen that the modcode will actually be empty, which means it's an issue with Nemesis. v0.9.5 : Now compatible with absolutely everything (including JBO and CGO stripped) - smoothed transitions when letting the animation play until the end, Requirements :AMR : https://www.nexusmods.com/skyrimspecialedition/mods/50258DAR : https://www.nexusmods.com/skyrimspecialedition/mods/33746SkyUI : https://www.nexusmods.com/skyrimspecialedition/mods/12604Nemesis : https://github.com/ShikyoKira/Project-New-Reign---Nemesis-Main/releases/download/v0.84-beta/Nemesis.Unlimited.Behavior.Engine.v0.84-beta.rarMCM Helper : https://www.nexusmods.com/skyrimspecialedition/mods/53000IFrame Generator : https://www.nexusmods.com/skyrimspecialedition/mods/56965Optionnal:Skyrim Platform : https://www.nexusmods.com/skyrimspecialedition/mods/54909.